Two-Handed

''A man with a large ax, a time-tested and true method to dealing with heavy armor. There is little better when you only have one swing to turn the tide.''

Two-Handed covers the use of large weapons, as well as medium-sized weapons without anything in the off-hand. This skill tree focuses on few but powerful hits, making it an ideal investment against armored targets.

Dealing damage with a weapon wielded in both hands will progress Two-Handed, and at skill level 50 - Two-Handed (50) - you gain a third attack at -10 to-hit.

Most Two-Handed abilities branch at the third and fifth tier to allow versatility in character building and combat. The below is a list of all Two-Handed abilities to date:

Powerattack1.png Attack
This branch covers the ability to hit something once, really hard. At the third tier, you have the choice to deal more damage in one of two ways: a flat bonus damage depending on the damage the target has already taken, or more damage outright.

Power Attack (I)

Prerequisites: Two-Handed (1)

Stamina Cost: 25

Required For: Power Attack (II)

As a full-round action you make a single melee attack dealing 50% more damage.

Power Attack (II)

Prerequisites: Two-Handed (20), Power Attack (I)

Stamina Cost: 30

Required For: Finishing Attack (III), Forceful Attack (III)

As a full-round action you make a single melee attack dealing 75% more damage.

Finishing Attack
Finishing Attack (III)

Prerequisites: Two-Handed (40), Power Attack (II)

Stamina Cost: 40

Required For: Finishing Attack (IV)

As a full-round action you make a single melee attack dealing 75% more damage plus an additional 10% of damage the target has already taken, up to 50 bonus damage.

Finishing Attack (IV)

Prerequisites: Two-Handed (60), Finishing Attack (III)

Stamina Cost: 45

Required For: Terminating Strike (V), Devastating Strike (V)

As a full-round action you make a single melee attack dealing 75% more damage plus an additional 15% of damage the target has already taken, up to 60 bonus damage.

Terminating Strike (V)

Prerequisites: Two-Handed (80), Finishing Attack (IV)

Stamina Cost: 55

As a full-round action you make a single melee attack dealing 75% more damage plus an additional 15% of damage the target has already taken, up to 60 bonus damage. If this reduces the target to 5% or fewer hit points, the target dies.

Devastating Strike (V)

Prerequisites: Two-Handed (80), Finishing Attack (IV)

Stamina Cost: 50

As a full-round action you make a single melee attack dealing 75% more damage plus an additional 20% of damage the target has already taken, up to 70 bonus damage.

Forceful Attack
Forceful Attack (III)

Prerequisites: Two-Handed (40), Power Attack (II)

Stamina Cost: 35

Required For: Forceful Attack (IV)

As a full-round action you make a single melee attack dealing 100% more damage.

Forceful Attack (IV)

Prerequisites: Two-Handed (60), Forceful Attack (III)

Stamina Cost: 40

Required For: Ultimate Blow (V), Power Sweep (V)

As a full-round action you make a single melee attack dealing 125% more damage.

Ultimate Blow (V)

Prerequisites: Two-Handed (80), Forceful Attack (IV)

Stamina Cost: 45

As a full-round action you make a single melee attack dealing 150% more damage.

Power Sweep (V)

Prerequisites: Two-Handed (80), Forceful Attack (IV)

Stamina Cost: 40

As a full-round action you make a single melee attack at your target and one other enemy in melee range, dealing 75% more damage.

Charge1.pnge
When there's a juicy target out of reach, this ability lets you cover ground quickly, and inflict a good bit of extra damage on top. Further on, you will have the choice to either let your charge attack hit multiple targets, or further debilitate a single target.

Charge (I)

Prerequisites: Two-Handed (15)

Stamina Cost: 30

Required For: Charge (II)

As a full-round action you charge an enemy at least 10 feet away with a 75% speed increase. If you reach your target within one round, you make a single attack with +2 to-hit that deals 50% more damage.

Charge (II)

Prerequisites: Two-Handed (35), Charge (I)

Stamina Cost: 35

Required For: Sweeping Charge (III), Brutal Charge (III)

As a full-round action you charge an enemy at least 10 feet away with a 75% speed increase. If you reach your target within one round, you make a single attack with +2 to-hit that deals 75% more damage.

Sweeping Charge
Sweeping Charge (III)

Prerequisites: Two-Handed (55), Charge (II)

Stamina Cost: 40

Required For: Finishing Attack (IV)

As a full-round action you charge an enemy at least 10 feet away with a 75% speed increase. If you reach your target within one round, you make a single attack at every target in your front arc, dealing 50% more damage.

Sweeping Charge (IV)

Prerequisites: Two-Handed (75), Sweeping Charge (III)

Stamina Cost: 45

Required For: Toppling Charge (V), Whirlwind Charge (V)

As a full-round action you charge an enemy at least 10 feet away with a 75% speed increase. If you reach your target within one round, you make a single attack at every target in your front arc, dealing 50% more damage. Your attack deals +1 damage for every target beyond the first.

Toppling Charge (V)

Prerequisites: Two-Handed (95), Sweeping Charge (IV)

Stamina Cost: 55

As a full-round action you charge an enemy at least 10 feet away with a 75% speed increase. If you reach your target within one round, you make a single attack at every target in your front arc, dealing 50% more damage and attempting a knockdown. Your attack deals +1 damage for every target beyond the first.

Whirlwind Charge (V)

Prerequisites: Two-Handed (95), Sweeping Charge (IV)

Stamina Cost: 50

As a full-round action you charge an enemy at least 10 feet away with a 75% speed increase. If you reach your target within one round, you make a single attack at every target in melee range, dealing 50% more damage. Your attack deals +1 damage for every target beyond the first.

Brutal Charge
Brutal Charge (III)

Prerequisites: Two-Handed (55), Charge (II)

Stamina Cost: 45

Required For: Brutal Charge (IV)

As a full-round action you charge an enemy at least 10 feet away with a 75% speed increase. If you reach your target within one round, you make a single attack with +2 to-hit that deals 100% more damage and hampers your target's movement by -10% for three rounds.

Brutal Charge (IV)

Prerequisites: Two-Handed (75), Brutal Charge (III)

Stamina Cost: 50

Required For: Devastating Charge (V), Gutting Charge (V)

As a full-round action you charge an enemy at least 10 feet away with a 75% speed increase. If you reach your target within one round, you make a single attack with +2 to-hit that deals 125% more damage and hampers your target's movement by -20% for three rounds.

Devastating Charge (V)

Prerequisites: Two-Handed (95), Brutal Charge (IV)

Stamina Cost: 55

As a full-round action you charge an enemy at least 10 feet away with a 75% speed increase. If you reach your target within one round, you make a single attack with +2 to-hit that deals 150% more damage and hampers your target's movement by -30% for three rounds. A critical hit doubles the movement speed decrease.

Gutting Charge (V)

Prerequisites: Two-Handed (95), Brutal Charge (IV)

Stamina Cost: 60

As a full-round action you charge an enemy at least 10 feet away with a 75% speed increase. If you reach your target within one round, you make a single attack with +2 to-hit that deals additional points of wounding damage equal to 150% of your damage roll. This damage is multiplied on a critical hit.

Timedstrikes1.pngwthrough
This ability, when used, attempts to deliver a series of attacks that are not subject to the to-hit penalty if they connect. Later, you will have the choice to either inflict more attacks, or add a pommel strike to your attack chain to get the advantage in combat.

Followthrough (I)

Prerequisites: Two-Handed (5)

Stamina Cost: 20

Required For: Followthrough (II)

As a full-round action you make two melee attacks against a single target. If the first attack hits, the second does not suffer the usual second attack penalty.

Followthrough (II)

Prerequisites: Two-Handed (25), Timed Strikes (I)

Stamina Cost: 25

Required For: Chained Strikes (III), Pommel Strike (III)

As a full-round action you make two melee attacks at +2 damage against a single target. If the first attack hits, the second does not suffer the usual second attack penalty.

Chained Strikes
Chained Strikes (III)

Prerequisites: Two-Handed (45), Followthrough (II)

Stamina Cost: 30

Required For: Chained Strikes (IV)

As a full-round action you make three melee attacks against a single target. If the first attack hits, the second does not suffer the usual second attack penalty. If the first and second attacks hit, the third does not suffer the usual third attack penalty.

Chained Strikes (IV)

Prerequisites: Two-Handed (65), Chained Strikes (III)

Stamina Cost: 35

Required For: Slicing Strikes (V), Rapid Strikes (V)

As a full-round action you make three melee attacks at +2 damage against a single target. If the first attack hits, the second does not suffer the usual second attack penalty. If the first and second attacks hit, the third does not suffer the usual third attack penalty.

Slicing Strikes (V)

Prerequisites: Two-Handed (85), Chained Strikes (IV)

Stamina Cost: 40

As a full-round action you make three melee attacks at +2 damage against a single target. If the first attack hits, the second does not suffer the usual second attack penalty. If the first and second attacks hit, the third does not suffer the usual third attack penalty. If all three attacks hit, the target takes 10 points of wounding damage.

Rapid Strikes (V)

Prerequisites: Two-Handed (85), Chained Strikes (IV)

Stamina Cost: 50

As a full-round action you make four melee attacks against a single target. If the first attack hits, the second does not suffer the usual second attack penalty. If the first and second attacks hit, the third does not suffer the usual third attack penalty. If all three attacks hit, the last does not suffer the usual fourth attack penalty.

Pommel Strike
Pommel Strike (III)

Prerequisites: Two-Handed (45), Followthrough (II)

Stamina Cost: 25

Required For: Pommel Strike (IV)

As a full-round action you make one pommel or handle attack and two melee strikes against a single target. The pommel attack inflicts -1 penalty to Attack, Dodge, and Block for one round if it deals damage.

Pommel Strike (IV)

Prerequisites: Two-Handed (65), Pommel Strike (III)

Stamina Cost: 30

Required For: Pommel Bash (V), Pommel Slam (V)

As a full-round action you make one pommel or handle attack and three melee strikes against a single target. The pommel attack inflicts -2 penalty to Attack, Dodge, and Block for one round if it deals damage.

Pommel Bash (V)

Prerequisites: Two-Handed (85), Pommel Strike (IV)

Stamina Cost: 35

As a full-round action you make one pommel or handle attack and three melee strikes against a single target. The pommel attack inflicts -3 penalty to Attack, Dodge, and Block for one round if it deals damage.

Pommel Slam (V)

Prerequisites: Two-Handed (85), Efficient Strikes (IV)

Stamina Cost: 45

As a full-round action you make one pommel or handle attack and three melee strikes against a single target. The pommel attack makes an automatic knockdown attempt on hit.

Cleave1.pnge
This is a passive ability that gives your character the option to automatically strike another target in range when attacking an opponent. Useful against significant numbers of enemies. Later, you will be able to either automatically attack more enemies, or attack the secondary target for greater damage.

Cleave (I)

Prerequisites: Two-Handed (10)

Required For: Cleave (II)

Every time you strike a target in melee, you automatically attack the nearest other enemy within melee range for 40% of your usual attack damage.

Cleave (II)

Prerequisites: Two-Handed (30), Cleave (I)

Required For: Sweeping Cleave (III), Powerful Cleave (III)

Every time you strike a target in melee, you automatically attack the nearest other enemy within melee range for 55% of your usual attack damage.

Sweeping Cleave
Sweeping Cleave (III)

Prerequisites: Two-Handed (50), Cleave (II)

Required For: Sweeping Cleave (IV)

Every time you strike a target in melee, you automatically attack the nearest two other enemies within melee range for 40% of your usual attack damage.

Sweeping Cleave (IV)

Prerequisites: Two-Handed (70), Sweeping Cleave (III)

Required For: Sweeping Cleave (V)

Every time you strike a target in melee, you automatically attack the nearest three other enemies within melee range for 50% of your usual attack damage.

Sweeping Cleave (V)

Prerequisites: Two-Handed (90), Sweeping Cleave (IV)

Every time you strike a target in melee, you automatically attack the nearest four other enemies within melee range for 60% of your usual attack damage.

Powerful Cleave
Powerful Cleave (III)

Prerequisites: Two-Handed (50), Cleave (II)

Required For: Powerful Cleave (IV)

Every time you strike a target in melee, you automatically attack the nearest other enemy within melee range for 70% of your usual attack damage.

Powerful Cleave (IV)

Prerequisites: Two-Handed (70), Powerful Cleave (III)

Required For: Powerful Cleave (V)

Every time you strike a target in melee, you automatically attack the nearest other enemy within melee range for 85% of your usual attack damage.

Powerful Cleave (V)

Prerequisites: Two-Handed (90), Powerful Cleave (IV)

Every time you strike a target in melee, you automatically attack the nearest other enemy within melee range for 100% of your usual attack damage.

Momentum1.pngtum
This is a passive ability that increases damage.

Momentum (I)

Prerequisites: Two-Handed (20)

Required For: Momentum (II)

Your attacks with two-handed weapons get +1 to damage.

Momentum (II)

Prerequisites: Two-Handed (40), Momentum (I)

Required For: Momentum (III)

Your attacks with two-handed weapons get +2 to damage.

Momentum (III)

Prerequisites: Two-Handed (60), Momentum (II)

Required For: Momentum (IV)

Your attacks with two-handed weapons get +3 to damage.

Momentum (IV)

Prerequisites: Two-Handed (80), Momentum (III)

Required For: Momentum (V)

Your attacks with two-handed weapons get +4 to damage.

Momentum (V)

Prerequisites: Two-Handed (100), Momentum (IV)

Your attacks with two-handed weapons get +5 to damage.

Pommelstrike1.png-Handed Defense
Adopt a defensive posture that also baits your opponents into lowering their guard, exposing themselves to your devastating counterattacks.

Two-Handed Defense (I)

Prerequisites: Two-Handed (1)

Required For: Two-Handed Defense (II)

Using a two-handed weapon while in Block mode increases your Armor by +1. Creatures attacking you while you are in Block mode suffer a -1 penalty to Armor.

Two-Handed Defense (II)

Prerequisites: Two-Handed (20), Two-Handed Defense (I)

Required For: Two-Handed Defense (III)

Using a two-handed weapon while in Block mode increases your Armor by +2. Creatures attacking you while you are in Block mode suffer a -2 penalty to Armor.

Two-Handed Defense (III)

Prerequisites: Two-Handed (40), Two-Handed Defense (II)

Required For: Two-Handed Defense (IV)

Using a two-handed weapon while in Block mode increases your Armor by +3. Creatures attacking you while you are in Block mode suffer a -3 penalty to Armor.

Two-Handed Defense (IV)

Prerequisites: Two-Handed (60), Two-Handed Defense (III)

Required For: Two-Handed Defense (V)

Using a two-handed weapon while in Block mode increases your Armor by +4. Creatures attacking you while you are in Block mode suffer a -4 penalty to Armor.

Two-Handed Defense (V)

Prerequisites: Two-Handed (80), Two-Handed Defense (IV)

Using a two-handed weapon while in Block mode increases your Armor by +5. Creatures attacking you while you are in Block mode suffer a -5 penalty to Armor.

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