Patch Notes

Page to contain information regarding recent server updates

September 2016:
Weapons -Automatic Shotgun weapon added -Shotgun calculation now provides more reliable damage on a hit -Hybrid weapons tweaked -Daggers/Handguns have Precision Property (+1 to damage & DC when dealing wounding damage) -Trident weapon added -Pump-action Shotgun weapon added

Armor

Equipment

Potions -Elemental Resistance potions added

Mercinaries

Dungeons -Added Gnome Hideout dungeon off Trade Quarter -Wyler spawn tweaks -Wyler dungeon split into upper/lower areas with a save-point in between -System improvement to ensure locks, traps, and hidden nodes are within range for the dungeon -Wards mine balance tweaked

Pets -Consume static stamina (similar to other equipment) -Display Pet XP in Examine -Sewer Wolves are now a valid target for Animal Empathy

Stealth

Detect -Spotting and hitting hidden enemies grants Detect XP -Search-Nodes are no longer always detectable -Detect rank now affects loot quality of a node -Everyone in a party who can detect a node can get XP if they are actively searching, regardless of individual distance -Henchmen can find search-nodes if the node is impossible for party members and lower than the henchman level.

Skills -General Skill XP gain rates adjusted upwards -Unarmed blocking now passively better -Lockpicking and Detect XP gain rates adjusted upwards -Jammed locks can now be worked on with Lockpicking ability investment

Abilities -Armor activated abilities set to fire instantly instead of waiting for and consuming a combat round -Precise Shooting now offers +20% critical damage (Formerly 10%)

Death System

Stores -Ammo now significantly cheaper and purchased in bulk (50 each) -All Fuel now cheaper

Tutorial -Shorter sewer area -Intro now skippable, accessable on char-sheet

Appearance Customisation: -Many new club templates, used for various articles -Greatclub appearances added

Town Areas -Coliseum progress reset