Hunting

Many creatures inhabit the world of Trivium and an intelligent explorer would do well to learn their foibles before engaging. Hunting focuses on increasing a character's ability to exploit the weaknesses of a creature in a bestiary entry, and the more they exploit those weaknesses, the more effective their experience becomes.

Hunting is incremented by attacking creatures using a damage type the creature is weak to.

Hunt-favored.pnged Enemies
It's super-effective! This passive ability tree will increase the damage you deal against enemies when using a damage type the enemy is weak to, as long as you have their bestiary entry.

Favored Enemies (I)

Prerequisites: Hunting (1)

Required For: Favored Enemies (II)

Against creatures for which you possess a bestiary entry you treat any damage type weaknesses as being 10% higher than the base value.

Favored Enemies (II)

Prerequisites: Hunting (20), Favored Enemies (I)

Required For: Favored Enemies (III)

Against creatures for which you possess a bestiary entry you treat any damage type weaknesses as being 20% higher than the base value.

Favored Enemies (III)

Prerequisites: Hunting (40), Favored Enemies (II)

Required For: Favored Enemies (IV)

Against creatures for which you possess a bestiary entry you treat any damage type weaknesses as being 30% higher than the base value.

Favored Enemies (IV)

Prerequisites: Hunting (60), Favored Enemies (III)

Required For: Favored Enemies (V)

Against creatures for which you possess a bestiary entry you treat any damage type weaknesses as being 40% higher than the base value.

Favored Enemies (V)

Prerequisites: Hunting (80), Favored Enemies (IV)

Against creatures for which you possess a bestiary entry you treat any damage type weaknesses as being 50% higher than the base value.

Hunt-survivalist.pngvalist
Even the most dedicated hunter needs to protect himself when in danger. This passive ability tree will improve a character's resistance to various debilitating effects from enemies they have a bestiary entry of.

Survivalist (I)

Prerequisites: Hunting (10)

Required For: Survivalist (II)

Against creatures for which you possess a bestiary entry you get a +1 bonus to area-of-effect resistance, wounding resistance, and knockdown resistance.

Survivalist (II)

Prerequisites: Hunting (30), Survivalist (I)

Required For: Survivalist (III)

Against creatures for which you possess a bestiary entry you get a +2 bonus to area-of-effect resistance, wounding resistance, and knockdown resistance.

Survivalist (III)

Prerequisites: Hunting (50), Survivalist (II)

Required For: Survivalist (IV)

Against creatures for which you possess a bestiary entry you get a +3 bonus to area-of-effect resistance, wounding resistance, and knockdown resistance.

Survivalist (IV)

Prerequisites: Hunting (70), Survivalist (III)

Required For: Survivalist (V)

Against creatures for which you possess a bestiary entry you get a +4 bonus to area-of-effect resistance, wounding resistance, and knockdown resistance.

Survivalist (V)

Prerequisites: Hunting (90), Survivalist (IV)

Against creatures for which you possess a bestiary entry you get a +5 bonus to area-of-effect resistance, wounding resistance, and knockdown resistance.

Hunt-bane.png of Enemies
Know where to strike. This passive ability will give you a bonus to checks to inflict certain status effects on enemies you have a bestiary entry of, such as bleeding.

Bane of Enemies (I)

Prerequisites: Hunting (15)

Required For: Bane of Enemies (II)

Against creatures for which you possess a bestiary entry you get a +1 bonus to overcome knockdown resistance, wounding resistance, and area-of-effect resistance.

Bane of Enemies (II)

Prerequisites: Hunting (35), Bane of Enemies (I)

Required For: Bane of Enemies (III)

Against creatures for which you possess a bestiary entry you get a +2 bonus to overcome knockdown resistance, wounding resistance, and area-of-effect resistance.

Bane of Enemies (III)

Prerequisites: Hunting (55), Bane of Enemies (II)

Required For: Bane of Enemies (IV)

Against creatures for which you possess a bestiary entry you get a +3 bonus to overcome knockdown resistance, wounding resistance, and area-of-effect resistance.

Bane of Enemies (IV)

Prerequisites: Hunting (75), Bane of Enemies (III)

Required For: Bane of Enemies (V)

Against creatures for which you possess a bestiary entry you get a +4 bonus to overcome knockdown resistance, wounding resistance, and area-of-effect resistance.

Bane of Enemies (V)

Prerequisites: Hunting (95), Bane of Enemies (IV)

Against creatures for which you possess a bestiary entry you get a +5 bonus to overcome knockdown resistance, wounding resistance, and area-of-effect resistance.

Back to Utility.