Medium Armor

Defensively, medium armor doesn't excel at one thing in particular. It is not flexible enough to be as evasive as someone wearing light armor, nor does it provide the same degree of protection that heavier steel would bring. What medium armor focuses in is damage and staying power through sheer stamina. Many of its abilities focus on regenerating stamina and quickly regaining stamina lost, which makes it useful for builds that rely heavily on stamina.

Medium Armor is ranked up by mitigating incoming damage while wearing medium armor, or by striking enemies while under the effect of the Rage ability tree.

A list of all Medium Armor skills to date is provided below:

Med-endurance1.pngm Armor Endurance
Passively improve your stamina regeneration while wearing a set of medium armor. You can choose to improve your resistance to wounding attacks or area-of-effect attacks on top of that.

Medium Armor Endurance (I)

Prerequisites: Medium Armor (20)

Required For: Medium Armor Endurance (II)

In a full set of medium armor your stamina regeneration is increased by +1.

Medium Armor Endurance (II)

Prerequisites: Medium Armor (40), Medium Armor Endurance (I)

Required For: Medium Armor Mobility (III), Medium Armor Evasion (III)

In a full set of medium armor your stamina regeneration is increased by +2.

Medium Armor Mobility
Medium Armor Mobility (III)

Prerequisites: Medium Armor (60), Medium Armor Endurance (II)

Required For: Medium Armor Mobility (IV)

In a full set of medium armor your stamina regeneration is increased by +3, your movement speed is increased by 5%, and you have a 5% chance of avoiding attacks of opportunity from all sources.

Medium Armor Mobility (IV)

Prerequisites: Medium Armor (80), Medium Armor Mobility (III)

Required For: Medium Armor Mobility (V)

In a full set of medium armor your stamina regeneration is increased by +4, your movement speed is increased by 10%, and you have a 10% chance of avoiding attacks of opportunity from all sources.

Medium Armor Mobility (V)

Prerequisites: Medium Armor (100), Medium Armor Mobility (IV)

In a full set of medium armor your stamina regeneration is increased by +5, your movement speed is increased by 15%, and you have a 15% chance of avoiding attacks of opportunity from all sources.

Medium Armor Evasion
Medium Armor Evasion (III)

Prerequisites: Medium Armor (60), Medium Armor Endurance (II)

Required For: Medium Armor Evasion (IV)

In a full set of medium armor your stamina regeneration is increased by +3 and you take 5% less damage from explosions.

Medium Armor Evasion (IV)

Prerequisites: Medium Armor (80), Medium Armor Evasion (III)

Required For: Medium Armor Evasion (V)

In a full set of medium armor your stamina regeneration is increased by +4 and you take 10% less damage from explosions.

Medium Armor Evasion (V)

Prerequisites: Medium Armor (100), Medium Armor Evasion (IV)

In a full set of medium armor your stamina regeneration is increased by +5 and you take 15% less damage from explosions.

Med-defense1.pngm Armor Defense
This passive ability tree will improve your evasive capabilities while wearing medium armor. From there, you can also diverge to improve your stance and be able to resist staggering blows, or to shield yourself from the worst of bleeding from injuries.

Medium Armor Defense (I)

Prerequisites: Medium Armor (10)

Required For: Medium Armor Defense (II)

In a full set of medium armor your Dodge bonus is increased by +1.

Medium Armor Defense (II)

Prerequisites: Medium Armor (30), Medium Armor Defense (I)

Required For: Medium Armor Balance (III), Medium Armor Fortitude (III)

In a full set of medium armor your Dodge bonus is increased by +2.

Medium Armor Balance
Medium Armor Balance (III)

Prerequisites: Medium Armor (50), Medium Armor Defense (II)

Required For: Medium Armor Balance (IV)

In a full set of medium armor your Dodge bonus is increased by +3 and your knockdown resistance is increased by +1.

Medium Armor Balance (IV)

Prerequisites: Medium Armor (70), Medium Armor Balance (III)

Required For: Medium Armor Balance (V)

In a full set of medium armor your Dodge bonus is increased by +4 and your knockdown resistance is increased by +2.

Medium Armor Balance (V)

Prerequisites: Medium Armor (90), Medium Armor Balance (IV)

In a full set of medium armor your Dodge bonus is increased by +5 and your knockdown resistance is increased by +3.

Medium Armor Fortitude
Medium Armor Fortitude (III)

Prerequisites: Medium Armor (50), Medium Armor Defense (II)

Required For: Medium Armor Fortitude (IV)

In a full set of medium armor your Dodge bonus is increased by +3 and you gain 5% resistance to wounding damage.

Medium Armor Fortitude (IV)

Prerequisites: Medium Armor (70), Medium Armor Fortitude (III)

Required For: Medium Armor Fortitude (V)

In a full set of medium armor your Dodge bonus is increased by +4  and you gain 10% resistance to wounding damage.

Medium Armor Fortitude (V)

Prerequisites: Medium Armor (90), Medium Armor Fortitude (IV)

In a full set of medium armor your Dodge bonus is increased by +5  and you gain 15% resistance to wounding damage.

Med-rage1.png
Fly into a bloodthirsty rage with this ability, eschewing trivialities such as evasion and ranged accuracy to become an unstoppable juggernaut of destruction. You can branch to either become more devastating in close combat or to improve your defensive capabilities while raging.

Rage (I)

Prerequisites: Medium Armor (1)

Stamina Cost: 10

Cooldown: 6 seconds

Required For: Rage (II)

You can activate or deactivate Rage. While it is active you deal +2 damage, your Armor is increased by +2, you move 10% faster, and your Dodge and ranged attack rolls are decreased by -2. Your Stamina decreases by 10 points per round until it reaches zero, at which point the ability ends.

Rage (II)

Prerequisites: Medium Armor (20), Rage (I)

Stamina Cost: 10

Cooldown: 6 seconds

Required For: Furious Rage (III), Unending Rage (III)

You can activate or deactivate Rage. While it is active you deal +3 damage, your Armor is increased by +3, you move 10% faster, and your Dodge and ranged attack rolls are decreased by -2. Your Stamina decreases by 10 points per round until it reaches zero, at which point the ability ends.

Furious Rage
Furious Rage (III)

Prerequisites: Medium Armor (40), Rage (II)

Stamina Cost: 20

Cooldown: 6 seconds

Required For: Furious Rage (IV)

You can activate or deactivate Rage. While it is active you deal +4 damage, your attack bonus is increased by +2, you move 15% faster, and your Dodge and ranged attack rolls are decreased by -4. Your Stamina decreases by 10 points per round until it reaches zero, at which point the ability ends.

Furious Rage (IV)

Prerequisites: Medium Armor (60), Furious Rage (III)

Stamina Cost: 20

Cooldown: 6 seconds

Required For: Reckless Rage (V), Destructive Rage (V)

You can activate or deactivate Rage. While it is active you deal +6 damage, your attack bonus is increased by +2, you move 20% faster, and your Dodge and ranged attack rolls are decreased by -4. Your Stamina decreases by 10 points per round until it reaches zero, at which point the ability ends.

Reckless Rage (V)

Prerequisites: Medium Armor (80), Furious Rage (IV)

Stamina Cost: 25

Cooldown: 6 seconds

You can activate or deactivate Rage. While it is active you deal +8 damage, your attack bonus is increased by +4, you move 25% faster, and your Dodge and ranged attack rolls are decreased by -6. Your Stamina decreases by 10 points per round until it reaches zero, at which point the ability ends.

Destructive Rage (V)

Prerequisites: Medium Armor (80), Furious Rage (IV)

Stamina Cost: 20

Cooldown: 6 seconds

You can activate or deactivate Rage. While it is active you deal +6 damage, your attack bonus is increased by +2, you move 20% faster, and your Dodge and ranged attack rolls are decreased by -4. Your Stamina decreases by 10 points per round until it reaches zero, at which point the ability ends. While Destructive Rage is active your knockdown attempts are made at +2 and any wounding attack you make deals 20% more damage.

Unending Rage
Unending Rage (III)

Prerequisites: Medium Armor (40), Rage (II)

Stamina Cost: 15

Cooldown: 6 seconds

Required For: Unending Rage (IV)

You can activate or deactivate Rage. While it is active your Armor is increased by +4, your Minimum Armor is increased by +2, your critical hit resistance is increased by 10%, and your Dodge and ranged attack rolls are decreased by -2. Your Stamina decreases by 10 points per round until it reaches zero, at which point the ability ends.

Unending Rage (IV)

Prerequisites: Medium Armor (60), Unending Rage (III)

Stamina Cost: 15

Cooldown: 6 seconds

Required For: Feel No Pain (V), Unstoppable Rage (V)

You can activate or deactivate Rage. While it is active your Armor is increased by +5, your Minimum Armor is increased by +2, your critical hit resistance is increased by 15%, and your Dodge and ranged attack rolls are decreased by -2. Your Stamina decreases by 10 points per round until it reaches zero, at which point the ability ends.

Feel No Pain (V)

Prerequisites: Medium Armor (80), Unending Rage (IV)

Stamina Cost: 25

Cooldown: 6 seconds

You can activate or deactivate Rage. While it is active your Armor is increased by +6, your Minimum Armor is increased by +6, your critical hit resistance is increased by 20%, and your Dodge and ranged attack rolls are decreased by -4. Your Stamina decreases by 10 points per round until it reaches zero, at which point the ability ends.

Unstoppable Rage (V)

Prerequisites: Medium Armor (80), Unending Rage (IV)

Stamina Cost: 20

Cooldown: 6 seconds

You can activate or deactivate Rage. While it is active your Armor is increased by +6, your Minimum Armor is increased by +2, your area-of-effect resistance is increased by +2, your knockdown resistance is increased by +2, your critical hit resistance is increased by 20%, and your Dodge and ranged attack rolls are decreased by -2. Your Stamina decreases by 10 points per round until it reaches zero, at which point the ability ends.

Med-revive1.pngalize
Activate this ability to catch your breath and recover some of the stamina that you doubtlessly spent. A branch also lets you recover a portion of health and your fortitude against toxins as well, at the cost of less stamina restoration.

Revitalize (I)

Prerequisites: Medium Armor (5)

Cooldown: 120 seconds

Required For: Revitalize (II)

You immediately recover 60% of used Stamina.

Revitalize (II)

Prerequisites: Medium Armor (25), Revitalize (I)

Cooldown: 120 seconds

Required For: Second Wind (III), Recovery (III)

You immediately recover 70% of used Stamina.

Second Wind
Second Wind (III)

Prerequisites: Medium Armor (45), Revitalize (II)

Cooldown: 120 seconds

Required For: Second Wind (IV)

You immediately recover 80% of used Stamina.

Second Wind (IV)

Prerequisites: Medium Armor (65), Second Wind (III)

Cooldown: 120 seconds

Required For: Second Wind (V)

You immediately recover 90% of used Stamina.

Second Wind (V)

Prerequisites: Medium Armor (85), Second Wind (IV)

Cooldown: 120 seconds

You immediately recover 100% of used Stamina.

Recovery
Recovery (III)

Prerequisites: Medium Armor (45), Revitalize (II)

Cooldown: 120 seconds

Required For: Recovery (IV)

You immediately recover 15% of lost Stamina, Health, and Toxicity.

Recovery (IV)

Prerequisites: Medium Armor (65), Recovery (III)

Cooldown: 120 seconds

Required For: Recovery (V)

You immediately recover 20% of lost Stamina, Health, and Toxicity.

Recovery (V)

Prerequisites: Medium Armor (85), Recovery (IV)

Cooldown: 120 seconds

You immediately recover 25% of lost Stamina, Health, and Toxicity.

Return to Defense.